Quote:
Originally Posted by Enzeru
To be honest it's hard to wrap my head around all that at once. I don't think S. Links need to be that complicated.
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Quote:
Originally Posted by Foobar
I don't like "visual novels" and dating sims.
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Actually I agree with you both. I wasn't trying to say every S.link would be as lengthy and in depth as Catherine is as a whole, nor that the S.links should be so convoluted it feels like more of a dating sim or visual novel. I'd prefer they have about as much presence as they did in p3 or p4.
My point was more the similarities you can see in Catherine during the social interactions and how this may be a clue as to how they would/could implement S.links in a newer Persona game.
To break it down, in the persona games, when you go out on an s.link, you talk for a bit, then the MC gets a chance to choose from 2-3 answers, responses, or actions to a given situation. When you choose something positive that is beneficial to the relationship, you see the little musical notes pop up over their head indicating how much they approved/appreciated the decision.
In Catherine when you are socialising, every so often you get a prompt to answer the person in 2 ways. When you answer you immediately see Vincent's Meter shift either towards Order or Chaos.
Seeing a similarity? I was curious if this was a reskinning/imagining of how the S.links could work.
As an example, you go out for noodles with Mutaro, a frat guy you met in Lacrosse practice. You chat for a while and he reveals that he has been neglecting this weird cut on his foot that has changed color. You can respond with:
"That's bad man, we should take you to the Campus Medical Center"
"... Whatever."
"You are an idiot for not taking care of it."
Each answer would move the pointer on your meter in a direction (either 1 notch towards order, towards chaos, or not at all). The Tarot suite that Mutaro was aligned with determines which direction you should be trying to move on the meter to complete the S.link properly.
That's more what I was wondering.. or well.. one possible example they may be moving towards. It would allow s.links to still generally play and feel the same, but also add depth to the interaction as in addition to progressing through the slink's story, you need to try and connect with them on a individual level. Failure to do so will stall or even negate the s.link until you can pray at a shrine or send them a gift basket/tickets to a show to make up for it.