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Old 05-08-2010, 04:36 PM   #61
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If you're in the proper phase with a knight of the right class and level then you either don't have enough MP, or you've activated a negative rush count effect.
...wut?
He's saying that although you may have the right knights for the weapons and be on the correct phase for the attack you might not have the MP for it. Or another reason could be that you activated a rush count effect that preventing you from using certain weapons or attacks.
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Old 05-08-2010, 05:52 PM   #62
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If you're in the proper phase with a knight of the right class and level then you either don't have enough MP, or you've activated a negative rush count effect.
...wut?
He's saying that although you may have the right knights for the weapons and be on the correct phase for the attack you might not have the MP for it. Or another reason could be that you activated a rush count effect that preventing you from using certain weapons or attacks.
looks like it's time to go back to the tutorials section.
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Old 05-13-2010, 03:47 PM   #63
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You were right, it was the MP! funny, I never had to bother with that in my first playthrough. probably because I was playing on easy then, and now I'm on normal.
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Old 10-05-2010, 05:04 AM   #64
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Hi, I'm new here, who's the artist for this game...reminds me of FF Tactics.
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Old 10-05-2010, 08:55 AM   #65
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Hi, I'm new here, who's the artist for this game...reminds me of FF Tactics.
Satoko Kiyuzuki (Design)
Sunaho Tobe (Character Illustration)
Yoshinori Iwanaga (Enemy Illustration)
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Old 10-05-2010, 10:16 PM   #66
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I went to the Sony Fall Preview event in Toronto today, and really had my fingers crossed this would be there.

Not only was this *not* there, there were *no* PSP games at all being previewed.

:/

Seemed like a missed opportunity to me, I was really hoping to check it out.

I realise this is Sony's fault, not Atlus', just pointing it out.
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Old 11-09-2010, 06:02 PM   #67
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Just bought this on the PSN , noticed it doesn't have a manual included. Is there going to be a manual for this on the KITN website like for Class of Heroes ?
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Old 11-10-2010, 08:18 AM   #68
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Just bought this on the PSN , noticed it doesn't have a manual included. Is there going to be a manual for this on the KITN website like for Class of Heroes ?
There's a link on the Knights main page, beneath the Atlus Recommends bar, but here it is:

http://www.atlus.com/knightspsp/Knig...htmare_PSP.pdf
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Old 11-10-2010, 03:46 PM   #69
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Yup, there is now. Thanks.
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Old 11-19-2010, 03:08 PM   #70
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Okay, not really a question pertaining to gameplay but I've one issue that I discovered while playing the game. The game froze on me while I was browsing the "EFFECT TREE" via the PAUSE MENU (START) in battle. I was at scene 15 (it also happened on scene 13 too) on easy mode and was activating a skill it was aiming at multiple enemies in the midst of it I press START and went over to the EFFECT TREE I pressed the R button to toggle the page and the game just froze... Basically the PSP still works: I can hear the music, I can press the HOME button, but the game itself does not respond to any button inputs. Basically I suspected if the game is very "busy" on-screen and you try to access the "EFFECT TREE" (browsing/toggling the pages) the game will freeze.

Just wondering if any one has experienced this before?... And yes I bought a copy, here:

Click here!

The UMD recording surface is not scratched, it's shiny and clean and my PSP is brand new (like a month's old) and I updated the FW to 6.30 via the KitN UMD.

Just wondering if any one have experienced this before? I find it weird. I've similar freezing issue w/ Hexyz Force too. Anyway I am playing this on a PSP 3000. Any helpful insight is very much appreciated. Thank you.
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Old 02-04-2011, 06:31 AM   #71
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I am generally not into SRPG's. I find that there are some great stories with them (FF:Tactics, J'eanne D'arc, etc, except, after 15 or so hours, I can just not make myself play them. The structure of SRPG's just bores me.

So with KitN, there's that radical new wisp design, except I don't really understand what's beyond that. When you get to a character with the Wisp, does it turn into a traditional SRPG, where you move X amount of feet and, if an enemy is X distance, you attack?
Also, how are the characters? Is this the gamer-customization type SRPG, where you basically have control over all the characters you bring to the field in regards to skills, equipment, and whatever? Or are the characters pre-designed (Think FF9; one characters a thief, one's a blackmage, another a whitemage, etc?

For somebody who is experienced with traditional SRPG's but just can't get into them, do you think this game is radical enough for me to get into?
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Old 02-04-2011, 09:17 AM   #72
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I am generally not into SRPG's. I find that there are some great stories with them (FF:Tactics, J'eanne D'arc, etc, except, after 15 or so hours, I can just not make myself play them. The structure of SRPG's just bores me.

So with KitN, there's that radical new wisp design, except I don't really understand what's beyond that. When you get to a character with the Wisp, does it turn into a traditional SRPG, where you move X amount of feet and, if an enemy is X distance, you attack?
Also, how are the characters? Is this the gamer-customization type SRPG, where you basically have control over all the characters you bring to the field in regards to skills, equipment, and whatever? Or are the characters pre-designed (Think FF9; one characters a thief, one's a blackmage, another a whitemage, etc?

For somebody who is experienced with traditional SRPG's but just can't get into them, do you think this game is radical enough for me to get into?
The mechanics of this game are pretty complex and it is kind of hard to put the right words to explain it all. The best I could say is that while this game shares some common link with SRPGs such as units and a grid map it is a separate and unique experience. If you want to learn some more about the gameplay mechanics I would suggest going on the official website for this game and checking out the tutorial videos Atlus had posted on the site.
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Old 02-13-2011, 04:32 PM   #73
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Nevermind!
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Old 09-19-2011, 10:08 AM   #74
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Greetings, everyone! I have a question.

I am interested in this game, but one of the things I am greatly concerned about are the controls. The original DS game was heavily built around the stylus. While the PSP version may have better visuals and extra content, I am concerned that the analog nub isn't really a proper replacement for the stylus.

So I am wondering, has anyone played both versions? If so, how were the controls?
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Old 09-19-2011, 11:38 AM   #75
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Greetings, everyone! I have a question.

I am interested in this game, but one of the things I am greatly concerned about are the controls. The original DS game was heavily built around the stylus. While the PSP version may have better visuals and extra content, I am concerned that the analog nub isn't really a proper replacement for the stylus.

So I am wondering, has anyone played both versions? If so, how were the controls?
I've played both versions and I think I can safely say that the controls for the PSP version are very well-done and do make a good replacement for the stylus (in fact I kind of enjoyed the PSP controls more then the DS ones). The only fault I had with the game was the setup menu since it forces you to use some awkward controls where you switch between different modes to place your units, select weapons, and check on the enemies and objects on the map which I think could have been more easily done with the analog nub.
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Old 09-25-2011, 08:01 PM   #76
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is it still very tightly wound as in there really isnt training just moving on from one thing to the next?
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Old 02-03-2012, 06:53 PM   #77
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Can someone please explain to me what the differences are between the DS and PSP versions? (Besides the obvious touch screen stuff)
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Old 07-07-2012, 02:13 PM   #78
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So I went into a gamestop the other day and asked for Knights in the Knightmare DS (I knew they had it because I looked it up). The employee got the game out and i was immediately disappointed that it didn't have a case/manual so I decided I would find another copy anyways. The guy said have you ever played KitK? Because its terrible. I was shocked and thought 'this guy plays ####e games', but after talking to him for a while I realized he has good taste in games (Devil Survivor, Tales series, Advance Wars, etc.). So I knew this guy wasn't a noob, he explained that the game was very complex and even if I loved SRPGs I would not enjoy it. I ended up buying Lost Magic on his reccomendation which was a good game.

However, I am still intriguied by KitK... What kind of gamer would enjoy it? And while I prefer my 3DS over my PSP, I am willing to play both handhelds. So to people who have played both versions which one is superior? I enjoy complex games and I love tactical strategy games, but if this game is just over the top idk if I would enjoy it... Sorry for droning on, uh I tend to do that
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Old 07-07-2012, 03:28 PM   #79
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However, I am still intriguied by KitK... What kind of gamer would enjoy it? And while I prefer my 3DS over my PSP, I am willing to play both handhelds. So to people who have played both versions which one is superior? I enjoy complex games and I love tactical strategy games, but if this game is just over the top idk if I would enjoy it... Sorry for droning on, uh I tend to do that
If you want to play a RTTBBHSRPG(Credit to Onion), then you absolutely must play Knights in the Nightmare. It's not an SRPG, at least, it's not simply an SRPG, and that's where a lot of people run into trouble. They buy the game for the wrong reasons. If you want a standard SRPG, don't go near it. If you want a game with SRPG concepts at its core, but a metric ton of genre bending ideas that go as far to incorporate bullet pattern dodging right into their strategy game, then KitN is an amazing experience.

In essence, if you're looking for the usual, you're not looking for KitN. If you're looking to try something completely unlike any other game on the market, then KitN is a great choice. That's what it comes down too, the people who love Knights, are people who love out there, bizarre games that are executed well, even if they're a bit hard to learn.
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Old 07-07-2012, 04:11 PM   #80
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As always, the tutorial videos we've done outline what it's like a lot better than just text.

http://www.youtube.com/watch?v=vWJSTpIouL4
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Old 07-07-2012, 06:54 PM   #81
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If you want to play a RTTBBHSRPG(Credit to Onion), then you absolutely must play Knights in the Nightmare. It's not an SRPG, at least, it's not simply an SRPG, and that's where a lot of people run into trouble. They buy the game for the wrong reasons. If you want a standard SRPG, don't go near it. If you want a game with SRPG concepts at its core, but a metric ton of genre bending ideas that go as far to incorporate bullet pattern dodging right into their strategy game, then KitN is an amazing experience.

In essence, if you're looking for the usual, you're not looking for KitN. If you're looking to try something completely unlike any other game on the market, then KitN is a great choice. That's what it comes down too, the people who love Knights, are people who love out there, bizarre games that are executed well, even if they're a bit hard to learn.
I do indeed love bizarre games, and after watching some gameplay videos I think I might pick it up. I am not familiar with BBH, unless you were saying its a Real Time Tactical Big Buck Hunter SRPG? One last question: PSP or DS? I will most likely just pick up whichever one I can find a complete copy of first if both are good.
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Old 07-07-2012, 08:31 PM   #82
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I do indeed love bizarre games, and after watching some gameplay videos I think I might pick it up. I am not familiar with BBH, unless you were saying its a Real Time Tactical Big Buck Hunter SRPG? One last question: PSP or DS? I will most likely just pick up whichever one I can find a complete copy of first if both are good.
Real Time-Turn Based-Bullet Hell. It's turn based, but turns are in real time, and bosses throw massive bullet patterns at you. =P

I only have the PSP version myself, it's perfectly competent. From what I understand it has some nice extra tutorials to help with the learning process, but the DS version is probably easier to dodge with, the stylus is almost certainly more accurate with controlling the wisp than the analog nub, but I doubt you'll have many problems either way. That said, part of me wants to get the DS version, I quite enjoy the game, and can see the stylus control being really fun. The art style is really snazzy though, so definitely keep on that hunt of finding a complete box with manual, if only to stare at(Though it is on sale for PSP this month, but that's digital only).
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