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Old 06-09-2008, 02:01 PM   #31
Maxine MagicFox
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Quote:
Originally Posted by Futomimi
Quote:
Originally Posted by Voodoo
Quote:
Originally Posted by Maxine MagicFox
<_< I really should try to get me a PSP. I wonder how much they sell for used? This game looks good.
$129.99 Fat
http://www.gamestop.com/Catalog/Prod...oduct_id=22259

$149.99 Slim
http://www.gamestop.com/Catalog/Prod...oduct_id=69369
If you're going to try to get one used, you should try other avenues like eBay and Craigslist first, though... GS is pretty much a ripoff for used systems, IMO.
Thank you for the advice, Mimi. I've actually never bought a "used" system. ... :\ I got some saving to do *sigh* Perhaps I'll put myself on a buying ban after I get Izuna 2.
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Old 06-09-2008, 02:39 PM   #32
Gen Eric Gui
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Just let me know where to park this wheelbarrow full of money, guys.

CANT WAIT

Edit: Also: I sacrificed a goat for you today, Atlus, just like I promised.
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Old 06-09-2008, 02:56 PM   #33
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It's electric!
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Old 06-09-2008, 03:06 PM   #34
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Damn. I haven't even finished the GBA version yet.

Also, I got one of those deep, rainbow-colored scratches on my PSP screen. That will no doubt harm the experience of not having to squint while I play Yggdra Union.

Still, looks good. Can't wait for the dub.
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Old 06-09-2008, 03:53 PM   #35
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Quote:
Originally Posted by Flußkönig
YU is definitely a challenge, but I think most of the challenge stems from the morale system. The game can really be really unforgiving when you mess up even a little bit. Many times it makes more sense to restart a battle when something unexpected happens (enemy units pop up out of nowhere/critical hits ect.) rather than trying to figure out a strategic way to fight through a battle.
Yeah, except you lose out on MVP status if you retry a battle, which can be really helpful. Though, I wouldn't worry about retrying battles the first time through and just do it. It's probably best that way.

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I will buy YU to support Sayckeone's localization.
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Originally Posted by Maxine Magicfox
Thank you for the advice, Mimi. I've actually never bought a "used" system. ... :\ I got some saving to do *sigh* Perhaps I'll put myself on a buying ban after I get Izuna 2.
You have until September, so start saving.
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Old 06-09-2008, 04:04 PM   #36
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Day one even if I don't have a new PSP yet.
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Old 06-09-2008, 04:04 PM   #37
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Damn...this game actually looks and sounds good! I never did get around to picking it up for the GBA, so I'll have to take this chance!

I'm still leery of the card battle system, though. Then again, I never gave it a fair chance either.
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Old 06-09-2008, 04:05 PM   #38
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Quote:
Yeah, except you lose out on MVP status if you retry a battle, which can be really helpful. Though, I wouldn't worry about retrying battles the first time through and just do it. It's probably best that way.
If you completely restart the battle, you don't lose the MVP and it doesn't count as losses for those special items later in the game. Of course, a complete restart also means you don't get to carry over your EXP or Card power ups that you've earned so far.



Quote:
I'm still leery of the card battle system, though. Then again, I never gave it a fair chance either.
It's not really a "card-based battle system", they just use cards as the way of selecting your ability for the turn.
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Old 06-09-2008, 04:07 PM   #39
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Quote:
Originally Posted by Sayckeone
Quote:
Originally Posted by Flußkönig
YU is definitely a challenge, but I think most of the challenge stems from the morale system. The game can really be really unforgiving when you mess up even a little bit. Many times it makes more sense to restart a battle when something unexpected happens (enemy units pop up out of nowhere/critical hits ect.) rather than trying to figure out a strategic way to fight through a battle.
Yeah, except you lose out on MVP status if you retry a battle, which can be really helpful. Though, I wouldn't worry about retrying battles the first time through and just do it. It's probably best that way.
I always just turned off the ds and loaded the last save back up. I am thinking of just starting the game from the beginning again since Yggdra is way under-leveled and getting her ass kicked by just about everything.
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Old 06-09-2008, 04:25 PM   #40
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Quote:
Originally Posted by Gen Eric Gui
If you completely restart the battle, you don't lose the MVP and it doesn't count as losses for those special items later in the game. Of course, a complete restart also means you don't get to carry over your EXP or Card power ups that you've earned so far.
Yeah, I didn't mean that kind of restart though.
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Old 06-09-2008, 04:46 PM   #41
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Quote:
Originally Posted by Gen Eric Gui
It's not really a "card-based battle system", they just use cards as the way of selecting your ability for the turn.
True, but cards are still one-use, aren't they? It's been so long since I played the original that I've forgotten.

If I remember it correctly, you build a deck of up to 30(?) cards, then use each one for either its movement value, or as an ability. Then it's removed from your hand.


Anyways, I loved what I played of the original. I'll be picking this up on day one. Fantastic game that really deserved more exposure.
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Old 06-09-2008, 05:08 PM   #42
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day One
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Old 06-10-2008, 12:12 AM   #43
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Missed the first YU, and now I don't have PSP. :cry:
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Old 06-10-2008, 05:07 AM   #44
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Quote:
Quote:
I'm still leery of the card battle system, though. Then again, I never gave it a fair chance either.
It's not really a "card-based battle system", they just use cards as the way of selecting your ability for the turn.
Okay. I went through the site yesteday so I see what you mean now. I'll just have to learn as I go.

I'm sold, though!
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Old 06-10-2008, 06:52 AM   #45
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Quote:
Originally Posted by PLA
Missed the first YU, and now I don't have PSP. :cry:
You can find it for a good $12 in a lot of Gamestops. It's not as rare as some Atlus titles.
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Old 06-10-2008, 07:55 AM   #46
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Yggdra Union for GBA was hard.
I hope they make it easier for PSP.
Oh yeah awesome Atlus.
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Old 06-10-2008, 09:09 AM   #47
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Elminage now plz? >_>
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Old 06-10-2008, 09:28 AM   #48
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^Not gonna happen.
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Old 06-10-2008, 10:30 AM   #49
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You said the same thing about EOII and YU PSP. Or is this your strategy?
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Old 06-10-2008, 10:41 AM   #50
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^ His strategy, IMO. Seems to be working pretty well so far.
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Old 06-10-2008, 10:49 AM   #51
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Heh. This one really isn't coming here though.
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Old 06-10-2008, 03:41 PM   #52
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Quote:
Originally Posted by shimo
Yggdra Union for GBA was hard.
I hope they make it easier for PSP.
Oh yeah awesome Atlus.
The PSP version unfortunately defaults to an easier mode, from what I've heard. It needs to be completed once before hard mode is unlocked, which equals the difficulty of the GBA version.
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Old 06-11-2008, 08:04 AM   #53
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If by 'a less difficult mode' they mean 'less annoyingly random enemy crits and less needing to read a guide to spot a fraction of the items hidden around the map', the game might actually be somewhat fun instead of a luck based chore.
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Old 06-11-2008, 08:36 AM   #54
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Quote:
Originally Posted by System_Error
Elminage now plz? >_>
Have you even seen the gameplay video?
Look ####ing horrible.and slow paced.and boring.
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Old 06-11-2008, 09:00 AM   #55
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Quote:
Originally Posted by Constraint
Quote:
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Elminage now plz? >_>
Have you even seen the gameplay video?
Look ####ing horrible.and slow paced.and boring.
Sentence fragments. are. annoying. as are people. who use. them.
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Old 06-11-2008, 09:02 AM   #56
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I don't think you're off to a good start here, Constraint.
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Old 06-11-2008, 09:02 AM   #57
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Quote:
Originally Posted by mjemirzian
If by 'a less difficult mode' they mean 'less annoyingly random enemy crits and less needing to read a guide to spot a fraction of the items hidden around the map', the game might actually be somewhat fun instead of a luck based chore.
What? No.
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Old 06-11-2008, 09:38 AM   #58
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If you want to see yourself get Critted less, boost your luck. There are a million items that do it, and at 6 Luck it hardly ever happens.

I will agree that there should be some kind of clue as to where some of the stranger items are hidden. A bunch of items are nearly impossible to find without a map guide. Even just a town or something that gives you a hint that there might be something on the map would be enough, honestly. Something like "I hear this special kind of Potato grows in those woods" or whatever. And it's not like there's no precedence for it, as a couple of towns in and around Paltina castle clue you in on item locations.
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Old 06-11-2008, 05:19 PM   #59
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Quote:
Originally Posted by Gen Eric Gui
I will agree that there should be some kind of clue as to where some of the stranger items are hidden. A bunch of items are nearly impossible to find without a map guide. Even just a town or something that gives you a hint that there might be something on the map would be enough, honestly. Something like "I hear this special kind of Potato grows in those woods" or whatever. And it's not like there's no precedence for it, as a couple of towns in and around Paltina castle clue you in on item locations.
I kind of agree with that, but I never found the need to get every item in what I played of the GBA version. It's the same with Riviera. There's a lot to be said for randomly stumbling across a great item instead of having someone point you to it.
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Old 06-29-2008, 10:19 AM   #60
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I have the GBA version of YU, but was seriously tempted to plunk down for a PSP solely to get this version. I wish it had been remade for the DS instead of the PSP, but I understand the marketing decisions there.
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