05-23-2009, 11:38 PM
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#1
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Atlus Faithful
Join Date: Apr 2009
Posts: 139
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Shin Megami Tensei Devil Summoner PSP
I realize that this came out back in 2005 for the PSP in Japan, but we never got the Sega version or this one.
I think it'd be a great game to localize here in the states for fans...
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05-24-2009, 12:12 AM
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#2
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Atlus Faithful
Join Date: Apr 2009
Location: Beyond the Beyond
Posts: 254
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I don't know the details, but it's just the original saturn game, emulated on the psp. I don't know what this implies, but it seems to be very difficult to translate. I also heard something about the source code being lost or something about these lines, but I could be wrong. Long story short, no, unfortunately it's not gonna be localized.
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05-24-2009, 12:19 AM
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#3
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Atlus Faithful
Join Date: Jul 2008
Posts: 178
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I read somewhere it was rejected by SCEA weather that's true or not I don't know. Though it wouldn't surprise me. I think it's because it's just a port and not a remake. (ala Breath Of Fire 3/Tales of Eternia on the PSP)
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05-24-2009, 12:59 AM
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#4
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Atlus Faithful
Join Date: Jan 2009
Location: Virginia
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Yeah, Sony doesn't allow simple ports of older games. There has to be at least 30% of new content.
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05-24-2009, 01:34 AM
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#5
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Atlus Faithful
Join Date: Apr 2009
Location: Beyond the Beyond
Posts: 254
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What Sony doesn't seem to realize is that Devil Summoner has 100% of new content. It doesn't exist here. It has never been translated in english.
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05-24-2009, 05:17 AM
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#6
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Atlus Faithful
Join Date: Apr 2009
Posts: 139
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Well that is just lame...
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05-24-2009, 07:57 AM
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#7
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Atlus Faithful
Join Date: Feb 2008
Posts: 549
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05-24-2009, 08:01 AM
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#8
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Atlus Faithful
Join Date: Apr 2009
Posts: 139
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oh, I'd gone through to about page 6 and hadn't seen any so I made one, I guess I should have gone through the last 3 pages...
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05-24-2009, 10:23 AM
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#9
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Atlus Faithful
Join Date: Jul 2008
Posts: 178
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Quote:
Originally Posted by AbsyntheDelacroix
What Sony doesn't seem to realize is that Devil Summoner has 100% of new content. It doesn't exist here. It has never been translated in english.
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That's SCEA for ya.
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05-24-2009, 12:26 PM
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#10
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Atlus Faithful
Join Date: Apr 2009
Posts: 139
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A lot of companies here that localize video games, or are responsible for localizing games suck, Atlus is one of the few EXTREMELY GREAT ones that exist to localize games to North America...
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05-24-2009, 12:27 PM
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#11
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Atlus Faithful
Join Date: Nov 2007
Posts: 1,435
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Source Code. Saturn Emulation. Lock plz.
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05-24-2009, 10:19 PM
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#12
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Atlus Faithful
Join Date: May 2009
Posts: 91
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Quote:
Originally Posted by AbsyntheDelacroix
What Sony doesn't seem to realize is that Devil Summoner has 100% of new content. It doesn't exist here. It has never been translated in english.
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That was in past or they still thinking that way? 
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05-24-2009, 10:21 PM
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#13
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Atlus Faithful
Join Date: Feb 2008
Location: Haus of GaGa
Posts: 1,394
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Quote:
Originally Posted by System_Error
Source Code. Saturn Emulation. Lock plz.
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This.
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Bukakizaki's #69 Fan!
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05-24-2009, 10:55 PM
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#14
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Atlus Faithful
Join Date: Feb 2009
Posts: 1,128
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Quote:
Originally Posted by SickleCellAnemia
Quote:
Originally Posted by System_Error
Source Code. Saturn Emulation. Lock plz.
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This.
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I've yet to see any links to hard evidence behind any of the claims of why Devil Summoner is impractical to release. Just hearsay and superstitious talk. I know SCEA is crazy, but some of this sounds a bit much even for them, so pardon me if I'm going to assume there's just another reason.
Also, I happen to know from experience that users telling admins and mods what they should do with threads isn't the way to conduct a discussion, much less stay on their good side. Trust me, even if they agree with you on a topic, telling them how to administrate doesn't score points, it does the opposite.
At any rate, the moment they put Nocturne and the Raidou games out here, they had to know people would want these predecessors by some means and I think that want is reasonable.
We got all the Persona games (well, in a halfway sense for the first two), we got both DDS games. We've gotten everything else post-Nocturne. Except Devil Summoner PSP. Don't care if it was a Saturn port or not, do want.
What I'd hate to see happen here is the NA side of the audience lack a full point of reference to the series. Remember when Square was releasing Final Fantasy VI as Final Fantasy III and IV as II? Then there was FF Legend, which were SaGa titles. Then they release the real FFII and III in the west decades later.
I'd like to see the SMTs that came before, without shoddy PC emulators and fansubs, thanks. I'm not in a rush to have them, I don't care if they have to be remade - I'd just like to see them eventually.
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05-24-2009, 11:07 PM
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#15
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Atlus Faithful
Join Date: Nov 2007
Location: California
Posts: 1,666
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Quote:
Originally Posted by Foobar
Quote:
Originally Posted by SickleCellAnemia
Quote:
Originally Posted by System_Error
Source Code. Saturn Emulation. Lock plz.
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This.
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I've yet to see any links to hard evidence behind any of the claims of why Devil Summoner is impractical to release.
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If you read the post you quoted and the older threads, you would know that Atlus JP lost the source code, which means Atlus USA can't localize it unless they hack it (I think...) or Atlus JP decides to make the Devil Summoner game from scratch again.
Quote:
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Also, I happen to know from experience that users telling admins and mods what they should do with threads isn't the way to conduct a discussion, much less stay on their good side. Trust me, even if they agree with you on a topic, telling them how to administrate doesn't score points, it does the opposite.
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lol
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05-25-2009, 06:03 AM
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#16
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Atlus Faithful
Join Date: Apr 2009
Location: Beyond the Beyond
Posts: 254
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Many fantranslating groups are perfectly capable of hacking and translating a game for free, are you telling me that an international localization company doesn't have the means to do that?
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05-25-2009, 09:17 AM
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#17
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Atlus Faithful
Join Date: Oct 2008
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Fans who do it for free are motivated by a love of the game and a desire to share it. A company, however, does have to consider whether the costs involved will be profitable -- because they do have more costs than a couple guys putting a ROM out on the internet. Marketing and production, for one.
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05-25-2009, 10:51 AM
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#18
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Atlus Faithful
Join Date: Feb 2009
Posts: 1,128
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Quote:
Originally Posted by AbsyntheDelacroix
Many fantranslating groups are perfectly capable of hacking and translating a game for free, are you telling me that an international localization company doesn't have the means to do that?
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This.
Seems pretty clear there is a desire for it or people wouldn't keep making the posts. Lost source code or not, the game itself still exists and some people out there seem perfectly capable of reverse-engineering it for the sake of what is essentially piracy just to do a fan translation.
So I'm inclined to believe its something just not being done rather than it being something that can't be done at all. Clearly there is some level of demand for the original Devil Summoner and a rerelease of Soul Hackers, is there not?
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05-25-2009, 11:01 AM
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#19
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Atlus Faithful
Join Date: Oct 2008
Posts: 401
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The Atlus forums, populated mostly by hardcore fans of the series, is not an accurate sample size by which to measure demand. Atlus USA is already releasing games in record numbers this season, and Devil Summoner seems like it would be a pretty huge project for what is a relatively small company.
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05-25-2009, 11:12 AM
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#20
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Atlus Faithful
Join Date: Nov 2007
Location: California
Posts: 1,666
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^^Did you even look at Iris's post?
Of course they aren't doing anything about it, it's impractical and while there is a demand for it, it's not a large enough demand to make Atlus USA spend time and money to hack a game just to localize it, when they could just bring another game with its source code intact and go straight into localizing it.
As for Soul Hackers, it's a PSX game, and it's straight up not profitable to localize and release it as a $5-$10 PSN game, but if it was remade for the PSP like P1, then Atlus would probably bring it over.
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05-25-2009, 11:19 AM
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#21
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Atlus Faithful
Join Date: Nov 2007
Posts: 1,435
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... *points down*
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Last edited by System_Error; 05-25-2009 at 11:20 AM.
Reason: needed to quote
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05-25-2009, 11:20 AM
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#22
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Atlus Faithful
Join Date: Nov 2007
Posts: 1,435
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Quote:
Originally Posted by Foobar
Quote:
Originally Posted by SickleCellAnemia
Quote:
Originally Posted by System_Error
Source Code. Saturn Emulation. Lock plz.
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This.
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I've yet to see any links to hard evidence behind any of the claims of why Devil Summoner is impractical to release. Just hearsay and superstitious talk. I know SCEA is crazy, but some of this sounds a bit much even for them, so pardon me if I'm going to assume there's just another reason.
Also, I happen to know from experience that users telling admins and mods what they should do with threads isn't the way to conduct a discussion, much less stay on their good side. Trust me, even if they agree with you on a topic, telling them how to administrate doesn't score points, it does the opposite.
At any rate, the moment they put Nocturne and the Raidou games out here, they had to know people would want these predecessors by some means and I think that want is reasonable.
We got all the Persona games (well, in a halfway sense for the first two), we got both DDS games. We've gotten everything else post-Nocturne. Except Devil Summoner PSP. Don't care if it was a Saturn port or not, do want.
What I'd hate to see happen here is the NA side of the audience lack a full point of reference to the series. Remember when Square was releasing Final Fantasy VI as Final Fantasy III and IV as II? Then there was FF Legend, which were SaGa titles. Then they release the real FFII and III in the west decades later.
I'd like to see the SMTs that came before, without shoddy PC emulators and fansubs, thanks. I'm not in a rush to have them, I don't care if they have to be remade - I'd just like to see them eventually.
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Well you see, you'd have to bring that up with the OTHER Atlus, not much this one can do about you wanting remakes of old SMT games if they don't exist.
And Atlus has stated in the past many times that they can't do DevSumm, not that they don't want to but that it's physically impossible.
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05-25-2009, 11:26 AM
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#23
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Atlus Faithful
Join Date: May 2009
Posts: 91
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Quote:
Originally Posted by unknown
As for Soul Hackers, it's a PSX game, and it's straight up not profitable to localize and release it as a $5-$10 PSN game, but if it was remade for the PSP like P1, then Atlus would probably bring it over.
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It wasn't remade of 0% and still Soul Hacker in psp can sell because it will be like a new version for us who didn't even knew the game (some cases)
C'mon they bring other craps on psp that I will never expend money on them.
physically impossible? why? 
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05-25-2009, 12:02 PM
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#24
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Atlus Faithful
Join Date: Oct 2008
Posts: 401
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Quote:
Originally Posted by OverGAR
physically impossible? why? 
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THE SOURCE CODE FOR THE GAME IS LOST
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05-25-2009, 12:44 PM
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#25
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Atlus Faithful
Join Date: Apr 2009
Location: Beyond the Beyond
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Well, we'll just have to wait for a fan-translation then. We're getting Soul Hackers thanks to Gemini and Tom, it's just a matter of time.
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05-25-2009, 05:06 PM
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#26
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Atlus Faithful
Join Date: May 2009
Posts: 91
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Quote:
Originally Posted by Ike.
Quote:
Originally Posted by OverGAR
physically impossible? why? 
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THE SOURCE CODE FOR THE GAME IS LOST
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I see xDD
Quote:
Originally Posted by AbsyntheDelacroix
Well, we'll just have to wait for a fan-translation then. We're getting Soul Hackers thanks to Gemini and Tom, it's just a matter of time.
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I have to agree with that at least. But the first Devil Summoner i saw another translation in 20% but they still in 20% after half of year LOL
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05-26-2009, 07:37 AM
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#27
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Atlus Faithful
Join Date: Feb 2009
Posts: 75
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Quote:
Originally Posted by OverGAR
But the first Devil Summoner i saw another translation in 20% but they still in 20% after half of year LOL
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You sure it isn't Aeon Genesis' Soul Hackers translation project? If it is, sorry to disappoint you, but it's been stuck at 20% for at least half a decade.
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05-26-2009, 09:58 AM
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#28
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Atlus Faithful
Join Date: Feb 2008
Posts: 549
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Quote:
Originally Posted by Enzeru
Yeah, Sony doesn't allow simple ports of older games. There has to be at least 30% of new content.
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It would certainly explain why the PSP ports of Megaman Legends 1 and 2 never came to America.
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05-26-2009, 09:58 AM
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#29
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Atlus Faithful
Join Date: Feb 2008
Posts: 549
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Quote:
Originally Posted by SomethingDifferent
Quote:
Originally Posted by OverGAR
But the first Devil Summoner i saw another translation in 20% but they still in 20% after half of year LOL
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You sure it isn't Aeon Genesis' Soul Hackers translation project? If it is, sorry to disappoint you, but it's been stuck at 20% for at least half a decade.
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His Megami Tensei translation has been at %80 for a while now too. What a tease.
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05-26-2009, 11:36 AM
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#30
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Atlus Faithful
Join Date: Apr 2008
Location: Ohio
Posts: 182
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I hate to add anything, as it's mostly been covered, but...
I think the Persona 2: Innocent Sin fan translation covers this quite nicely. If you read the translation notes, the project lead says that the game had "an engine written by Satan himself". Keep in mind, they had to hack that.
I would imagine that Devil Summoner PSP, if it is truly a Saturn game ported to PSP, would be like if Satan wrote it, then rewrote it slightly, to make it more confusing. I hear Saturn was a pain to write code for, so that means that engine could even be worse than PS1, which was allegedly easy. Then, you consider that the game was ported, so there's scraps of Saturn code in there, with PSP code.
The fact is, one could crack it, yes, but if you take note that even the 'lovingly cracked' Innocent Sin translation has it's bugs caused by the process of cracking it. In other words, to crack Devil Summoner PSP would likely cause similar bugs, and while not necessarily game breaking, it would not be the quality product Atlus likes to put out.
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