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Old 11-23-2011, 12:44 PM   #31
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You guys crack me up. This whole area of the forums has been a huge eye opener for me. I had heard rumors and whispers of it before, of course, but I always assumed that it was being over exagerated. Silly me. You guys really do take this whole fighting genre so very, very life or death seriously, don't you? Blows my mind, really. I mean, you must all realize that it's just a game but to listen to many of you (especially out of context) people would think your lives depend on getting things JUST right. Down to the milli-second reactions and custom made parts for a controller? Wow. I'm glad I got to see this first hand 'cause I never would've believed it otherwise. It makes me wonder what the other parts of your lives (if there are any) must be like...
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Old 11-23-2011, 12:49 PM   #32
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Originally Posted by White Rob View Post
Absolutely nowhere in Sony's regulations do they require a game to be able to support controllers for a console the game isn't made for. Should we patch KOFXIII so it can support SNES controllers too? The PS3 has been out for five years now. Man up and buy a joystick for the actual console you're playing games on.
If you're aware of how USB-hid compliancy works with these devices, you would understand that it's not an issue of "patching" the game to support these devices and that we should grow up and get a Mad Catz TE or a Hori HRAP. The underlying issue here is that these converters convert these old devices into a USB-HID Compliant device and if you were to stick these devices into a PC, they would "just work" because of their compliancy. These devices even work in non-fighting games and most importantly, work at the XMB.

If it works at the XMB, the OS has native support for these devices. I don't use these old devices, but please understand that the game should be supporting them by default, not because it's extra work that they should've done to make it work, but because 1) other games that aren't even FGs do it and 2) the system can support these devices/converters by DEFAULT and 3) the competition is doing it.

Just a quick suggestion for the OP - you tried flipping the switch on the stick from DP to Left Analog? I don't know what you're using, but I remember that that was the cause of some issues for SSF4PC AE users - that might do the trick?
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Old 11-23-2011, 12:54 PM   #33
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Originally Posted by Olethros View Post
You guys crack me up. This whole area of the forums has been a huge eye opener for me. I had heard rumors and whispers of it before, of course, but I always assumed that it was being over exagerated. Silly me. You guys really do take this whole fighting genre so very, very life or death seriously, don't you? Blows my mind, really. I mean, you must all realize that it's just a game but to listen to many of you (especially out of context) people would think your lives depend on getting things JUST right. Down to the milli-second reactions and custom made parts for a controller? Wow. I'm glad I got to see this first hand 'cause I never would've believed it otherwise. It makes me wonder what the other parts of your lives (if there are any) must be like...
Speaking for myself i am a perfectionist in real life as much as i am in games i take seriously ( fighting games, vertical shootemup records, q3A and SC2).
Funny? I guess it must be because i either take something very seriously or i don't even consider it at all. I m glad we crack you up!
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Old 11-23-2011, 12:57 PM   #34
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Originally Posted by White Rob View Post
Absolutely nowhere in Sony's regulations do they require a game to be able to support controllers for a console the game isn't made for. Should we patch KOFXIII so it can support SNES controllers too? The PS3 has been out for five years now. Man up and buy a joystick for the actual console you're playing games on.
If you're aware of how USB-hid compliancy works with these devices, you would understand that it's not an issue of "patching" the game to support these devices and that we should grow up and get a Mad Catz TE or a Hori HRAP. The underlying issue here is that these converters convert these old devices into a USB-HID Compliant device and if you were to stick these devices into a PC, they would "just work" because of their compliancy. These devices even work in non-fighting games and most importantly, work at the XMB.

If it works at the XMB, the OS has native support for these devices. I don't use these old devices, but please understand that the game should be supporting them by default, not because it's extra work that they should've done to make it work, but because 1) other games that aren't even FGs do it and 2) the system can support these devices/converters by DEFAULT and 3) the competition is doing it.

Just a quick suggestion for the OP - you tried flipping the switch on the stick from DP to Left Analog? I don't know what you're using, but I remember that that was the cause of some issues for SSF4PC AE users - that might do the trick?
Couldn't have said it better. Please atlus read points 1 to 3 carefully before letting your mods say silly things like "man up and buy a ps3 stick".
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Old 11-23-2011, 01:00 PM   #35
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Originally Posted by Olethros View Post
You guys crack me up. This whole area of the forums has been a huge eye opener for me. I had heard rumors and whispers of it before, of course, but I always assumed that it was being over exagerated. Silly me. You guys really do take this whole fighting genre so very, very life or death seriously, don't you? Blows my mind, really. I mean, you must all realize that it's just a game but to listen to many of you (especially out of context) people would think your lives depend on getting things JUST right. Down to the milli-second reactions and custom made parts for a controller? Wow. I'm glad I got to see this first hand 'cause I never would've believed it otherwise. It makes me wonder what the other parts of your lives (if there are any) must be like...
Welcome to competitive gaming.

I am really just an average college student, honestly.

Once again, we really do mean well for this game.
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Old 11-23-2011, 02:15 PM   #36
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Olethros's post crack me up. Literally, I kind of just laugh how much of hypocrisy that post has.

Really? We are upset the control from KoFXII and KoFXIII were recognized differently without warning. Then here come someone upset at our upset? lol

It is just a forum about a game.
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Old 11-23-2011, 02:23 PM   #37
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Originally Posted by fhoeng View Post
Olethros's post crack me up. Literally, I kind of just laugh how much of hypocrisy that post has.

Really? We are upset the control from KoFXII and KoFXIII were recognized differently without warning. Then here come someone upset at our upset? lol

It is just a forum about a game.
No reason to be condescending, if I didn't play fighters, I would be baffled at the amount of whining too.
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Old 11-23-2011, 02:31 PM   #38
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Originally Posted by Iie-Kyo View Post
Quote:
Originally Posted by White Rob View Post
Absolutely nowhere in Sony's regulations do they require a game to be able to support controllers for a console the game isn't made for. Should we patch KOFXIII so it can support SNES controllers too? The PS3 has been out for five years now. Man up and buy a joystick for the actual console you're playing games on.
If you're aware of how USB-hid compliancy works with these devices, you would understand that it's not an issue of "patching" the game to support these devices and that we should grow up and get a Mad Catz TE or a Hori HRAP. The underlying issue here is that these converters convert these old devices into a USB-HID Compliant device and if you were to stick these devices into a PC, they would "just work" because of their compliancy. These devices even work in non-fighting games and most importantly, work at the XMB.

If it works at the XMB, the OS has native support for these devices. I don't use these old devices, but please understand that the game should be supporting them by default, not because it's extra work that they should've done to make it work, but because 1) other games that aren't even FGs do it and 2) the system can support these devices/converters by DEFAULT and 3) the competition is doing it.

Just a quick suggestion for the OP - you tried flipping the switch on the stick from DP to Left Analog? I don't know what you're using, but I remember that that was the cause of some issues for SSF4PC AE users - that might do the trick?
Perfect.
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Old 11-23-2011, 03:00 PM   #39
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Don't send us "bug reports". There are no KOF XIII programmers in our building.
I don't quite understand the necessity of the quotation marks. There's no comprehensive guide and the only given information any consumer can use for technical reference is the changelogs from Japan. Now, I understand, you've got other projects, other things to do.

I'm merely saying that this is a problem, and unless otherwise stated, it is a considerably bad bug. I'm sure you have some sort of complaint department that can forward said complaint to the developers. If what you're saying is that you can't/won't take the information to SNKP, I suppose I'll have to learn Japanese and file a complaint with them.
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Old 11-23-2011, 04:21 PM   #40
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Absolutely nowhere in Sony's regulations do they require a game to be able to support controllers for a console the game isn't made for. Should we patch KOFXIII so it can support SNES controllers too? The PS3 has been out for five years now. Man up and buy a joystick for the actual console you're playing games on.
This is ridiculous.

The image of KOF in competitive fighting game scene is going to decline because of this problem.

PS: Sorry my poor english.
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Old 11-23-2011, 04:57 PM   #41
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Don't send us "bug reports". There are no KOF XIII programmers in our building.
I don't quite understand the necessity of the quotation marks. There's no comprehensive guide and the only given information any consumer can use for technical reference is the changelogs from Japan. Now, I understand, you've got other projects, other things to do.

I'm merely saying that this is a problem, and unless otherwise stated, it is a considerably bad bug. I'm sure you have some sort of complaint department that can forward said complaint to the developers. If what you're saying is that you can't/won't take the information to SNKP, I suppose I'll have to learn Japanese and file a complaint with them.
There are quotation marks because your definition of "bug report" differs from the QA staff's definition of bug report. That doesn't mean we don't want to hear about major problems.

But some people are going to get the idea to send off something like, "Bug: There should be more customizable color edit slots." and while that may seem like a "bug report" to the community, it's not anywhere close, hence the quotes.
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Old 11-23-2011, 05:18 PM   #42
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Alright, let me level you guys here, as a fellow stick player.

You are using a controller that was not designed with the Playstation 3 in mind. That right there should tell you how wrong you are.

I have a Namco Arcade Stick for the PSone, and I try use that on my PS3 with a USB converter, however it's functions are severely limited, start button doesn't work, no home button, in some games it doesn't work at all. On the other hand it works just fine on my PC, which is where it see's most of it's use. So when I am playing on my PS3, I use my TE stick.

I recommend you just get a new arcade stick that you know is designed to work on the Playstation 3. You could even get a Qanba or Eightarc, which are dual modded out of the box, and use sanwa parts.

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Don't make me go into the BACK IN MY DAY rants either.
Back in my day we played in the arcades, with cheap crappy American parts. =D

We got it made today with all the Sanwa arcade sticks available on the market... we didn't have Sanwa sticks available on consoles for the longest time. That Namco Arcade Stick on the PSone was one of the best sticks around for a console, along with Sega's Virtua Stick, and then the Agetec on the Dreamcast, which was one of the popular sticks to mod. Then Hori came in and practically had a monopoly on the stick market for years while companies like Nuby and Peclian were pumping out crappy cheap toy arcade sticks, and of course shout outs to X-Arcade and their piece of junk sticks.

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You don't need a stick to play a fighter. It's your preference to use a stick to play a fighter.
If arcades were still booming in the western world, you would have to play on a stick lol. You had no choice in the arcade, unless they were one of those cabinets that let you plug in a Playstation pad, I think it was the Tekken machines that first started doing that, but nobody used it, and I think I remember hearing they had heavy input lag.

If you want to "play the best on the world", you can only do it on a stick because the best in the world play in the arcade, not on console. Playing on a stick on a console is as close as you're gonna get to the arcade... but online play is still a far cry from playing offline with real players. If there is gonna be a patch for KOFXIII, hopefully it's for the netcode.
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Old 11-23-2011, 05:29 PM   #43
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Which, they're not anymore. Now we have a choice to play on a pad, a stick, or in some cases, via motion sensor. The whole point of the posts that I made before were to clarify that you don't NEED a stick to play the game. If you're that diehard to play, you'll still play, regardless of your equipment. It isn't an integral piece of machinery... And dude, I've seen many tournaments where you actually have to play with the provided console pads. You deal with it.
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Old 11-23-2011, 05:45 PM   #44
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I've never heard of a tournament forcing players to play on pads. That's ridiculous.

I do know PDP's National Mortal Kombat tournament required players to use their Mortal Kombat Tournament Edition Fight Stick, and were not allowed to use anything else, no pads. I think Pefect Legend got really salty about that if I recall correctly lol. But hey, just like the old days... playing MK on junky American parts... with that mind boggling layout.

Me on the other hand, I grew up around arcades, and I owned arcade sticks on every console I had. I can never imagine playing a fighting game with a pad these days, and especially not KOF lol.

Man... how do you do a Ranbu on a pad!? I don't even wanna think about a Raging Storm, or heaven forbid, a Break Spiral.

I know there are plenty of top tier pad players that can give Japanese players a run for their money (Wolfkrone), but I always viewed the arcade stick as the way arcade fighting games should be played.
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Old 11-23-2011, 05:51 PM   #45
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Man... how do you do a Ranbu on a pad!? I don't even wanna think about a Raging Storm, or heaven forbid, a Break Spiral
With talent, my boy. Talent, practice, and enough hours on God Hand to make Gene cry.
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Old 11-23-2011, 06:03 PM   #46
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Man... how do you do a Ranbu on a pad!? I don't even wanna think about a Raging Storm, or heaven forbid, a Break Spiral
With talent, my boy. Talent, practice, and enough hours on God Hand to make Gene cry.
Great, you just had to mention God Hand. Now I gotta play it. It's like mentioning Deus Ex and someone re-downloads it. Someone mentions God Hand and I gotta play it.
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Old 11-23-2011, 06:04 PM   #47
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Too bad Gene isn't in UMvC3, or I might actually go out and buy that game.
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Old 11-23-2011, 06:07 PM   #48
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Parrot: It's an excellent game in itself, so yes! You must replay it!

Izzy, baby... three words: Fat. Mexican. Elvis.

Now go.
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Old 11-23-2011, 06:08 PM   #49
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nevermind
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Old 11-23-2011, 06:39 PM   #50
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Don't send us "bug reports". There are no KOF XIII programmers in our building.
I don't quite understand the necessity of the quotation marks. There's no comprehensive guide and the only given information any consumer can use for technical reference is the changelogs from Japan. Now, I understand, you've got other projects, other things to do.

I'm merely saying that this is a problem, and unless otherwise stated, it is a considerably bad bug. I'm sure you have some sort of complaint department that can forward said complaint to the developers. If what you're saying is that you can't/won't take the information to SNKP, I suppose I'll have to learn Japanese and file a complaint with them.
There are quotation marks because your definition of "bug report" differs from the QA staff's definition of bug report. That doesn't mean we don't want to hear about major problems.

But some people are going to get the idea to send off something like, "Bug: There should be more customizable color edit slots." and while that may seem like a "bug report" to the community, it's not anywhere close, hence the quotes.
So whole adapter thing isn't considered a bug to you?
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Old 11-23-2011, 06:41 PM   #51
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Whats wrong with the PS3 controller I have no problems using the left analog
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Old 11-23-2011, 06:54 PM   #52
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Whats wrong with the PS3 controller I have no problems using the left analog
Quote:
The SF4 generation doesn't want difficult, they want results fast and easy. The analog stick takes getting used to, and nobody wants to make the time to get used to it. Most really just want to learn their combos and jump online so they can get better faster, but they can't and don't want to if their stuck in practice mode STILL struggling with bnbs(AKA the first 4 of everyone's trials).
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Old 11-24-2011, 01:48 AM   #53
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Too bad Gene isn't in UMvC3, or I might actually go out and buy that game.
Ditto, except I would still not buy it until it hits $30 at amazon. At least it has Strider.
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Old 11-24-2011, 02:27 AM   #54
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I've never heard of a tournament forcing players to play on pads. That's ridiculous.

I do know PDP's National Mortal Kombat tournament required players to use their Mortal Kombat Tournament Edition Fight Stick, and were not allowed to use anything else, no pads. I think Pefect Legend got really salty about that if I recall correctly lol. But hey, just like the old days... playing MK on junky American parts... with that mind boggling layout.

Me on the other hand, I grew up around arcades, and I owned arcade sticks on every console I had. I can never imagine playing a fighting game with a pad these days, and especially not KOF lol.

Man... how do you do a Ranbu on a pad!? I don't even wanna think about a Raging Storm, or heaven forbid, a Break Spiral.

I know there are plenty of top tier pad players that can give Japanese players a run for their money (Wolfkrone), but I always viewed the arcade stick as the way arcade fighting games should be played.
I agree with you RunningWolf. One finger is for the d-pad is so-so, but for 4 buttons? No chances. How can somebody does an ''exploading reality''?
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Old 11-24-2011, 02:58 AM   #55
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You guys crack me up. This whole area of the forums has been a huge eye opener for me. I had heard rumors and whispers of it before, of course, but I always assumed that it was being over exagerated. Silly me. You guys really do take this whole fighting genre so very, very life or death seriously, don't you? Blows my mind, really. I mean, you must all realize that it's just a game but to listen to many of you (especially out of context) people would think your lives depend on getting things JUST right. Down to the milli-second reactions and custom made parts for a controller? Wow. I'm glad I got to see this first hand 'cause I never would've believed it otherwise. It makes me wonder what the other parts of your lives (if there are any) must be like...
Look how closed minded you are. Do you often judge people on their hobbies saying how rediculous they are? For many like myself, most genres are a bore to play especially RPG's, and fighters is the only thing that some might play. If there are people who only play fighters, wouldn't they take it seriously? as if we had a hobby for fishing and got some crappy fishing rod and you laughed because we complained about the fishing rod? Please sir, get off your high horse because even YOUR hobbies can be judged from any type of perspective, but it is out of respect that it shouldn't happen.
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Old 11-24-2011, 03:15 AM   #56
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Not exactly the best solution but while SNKP don't talk about this issue and people wanna play this game on their PS2 pads/arcade sticks, Nilcam from Dream Cancel said the InPiN PS2 to PS3 adapter works with KOFXIII. It has the PS button. Link: http://etokki.com/iNPiN-PS2-to-PS3-Converter
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Old 11-24-2011, 03:20 AM   #57
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Just ordered 1 now since i have 3 sticks at home, but i hope for a patch in the meantime.
Thanks for the heads up Rocha much appreciated!
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Old 11-24-2011, 09:51 AM   #58
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inpins are also one of the best converters (if not THE best) you can buy, so its a good choice. Usually gets to the states in about a week and a half. (ships from korea, got mine in about a week)
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Old 11-24-2011, 10:40 AM   #59
Soniku
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Quote:
Originally Posted by White Rob View Post
Absolutely nowhere in Sony's regulations do they require a game to be able to support controllers for a console the game isn't made for. Should we patch KOFXIII so it can support SNES controllers too? The PS3 has been out for five years now. Man up and buy a joystick for the actual console you're playing games on.
Wow seriously? You're representing Atlus/SNKP with THAT kind of attitude? Talk about piss-poor customer service, I thought Atlus was better than this.

I can understand not supporting custom controllers and adapters, but explain why my Neo Geo Stick 2, a joystick made by SNKP for the PS3 doesn't work either? I guarantee it's the same reason that custom stuff doesn't work. The whole thing doesn't make any sense, it's like as if this stuff was disabled intentionally.

If THAT won't even be patched, and THIS is the only response I can get then I'm done with Atlus and their games. I'll make sure the rest of the Internet sees this thread too.

I'm returning my copy of the game.
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Old 11-24-2011, 10:48 AM   #60
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Maybe not returning the game, but i m getting all of my friends to read and spread around this thread.

Most of them can't believe when they read such words from a company spokeperson.

They say bad publicity is still publicity, i say let's prove that it is wrong.
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