Utawarerumono: Mask of Truth

Utawarerumono: Mask of Truth coming to PlayStation®4 and PlayStation®Vita September 5, 2017

STORY



SYSTEM


Gameplay

Same with Utawarerumono: Mask of Deception, gameplay in Utawarerumono: Mask of Truth is divided into two parts. The game’s story progresses as the game alternates between each mode, with adventure sequences setting the stage for each successive battle.

Adventure Mode

In adventure segments, players can watch the story unfold through “visual novel”-style scenes and dialogue between characters therein. There are some instances where a player would have to select a destination, and various events can happen.

Battle Mode

As you progress through the story, critical confrontations will play out as SRPG-style battles.

Battle Mechanics

Action Chains

The exact sequence of actions in a chain is unique to the unit performing it, and may include healing and buffing. New action chains can be learned by leveling up, and more actions are added to existing chains each unit knows over time. When it’s used, the screen will display either the “normal” or “charge” rings.

Normal

Normal rings grow smaller over time. Pressing the attack button while the ring is shrinking will trigger the next action in the chain. Pressing the attack button while the ring is at its smallest will induce a critical hit.

Charge

Charge rings fill over time in a clockwise direction. Press and hold the attack button, then release it when the ring is full to trigger the next action in the chain. Letting go at the precise moment the ring fills completely will induce a critical hit.

Auto-Chain Mode

Players who experience difficulty completing action chains may turn on Auto-Chain mode to trigger actions for them, but the unit performing the chain will be unable to make critical hits while doing so.

Skills

Skills are abilities that can be triggered when a unit is defending against an attack, and include a variety of effects, including dodging and countering. When you have an opportunity to trigger a skill, two rings will appear onscreen. Press the attack button when they overlap to execute the skill.

Overzeal

Units build up Zeal by performing most action chains (though some cost Zeal instead of granting it). If a unit reaches full (100) Zeal by the end of its turn, it will enter an Overzeal state and become able to act once more. During Overzeal, units:

  • Recover from all status ailments
  • Can perform action chains at zero Zeal cost
  • Use Co-op Final

Units also receive bonuses based on their elemental affinity during Overzeal.

Final Strike

As units level up more actions are added to their action chains, culminating in the unit learning a Final Strike. Final Strikes are unique to each character, and may be used when an action chain is successfully complete during Overzeal. Each Final Strike has its own special effects and animations, and performing one will end the Overzeal state.

Co-op Chain

This is one of the new additions to the battle system.

As the story progresses and with certain criteria met, “Co-op Chain” of 2 units can be used. It will do increased damage compared to a standard attack, and nullify the opponent’s skills. Co-op Chain is possible with any set of units.

Players can also heal with Co-op Chains. It will activate when the player units are Overzealed at the time of attack (heal) by moving into enemy range.

Co-op Final

This is one of the new additions to the battle system.

As the story progresses and with certain criteria met it will become available. This is done by combining specific units. The damage will increase, and comes with its own special effects and animations.

Red vs.White

This is one of the new additions to the battle system, and will become available when the story progresses. It’s a mode where player units are divided into 2 teams and battle. During the battle, experience points will be gained for both teams, and winning will give BP. (bonus points). The team will be decided automatically and the map will be drawn at random. It’s not just for leveling, but can strengthened the units with BP gains.

Munechika’s Trials

This is one of the new additions to the battle system, and will become available when the story progresses. There are different criteria which must be met to clear each stage, and depending on the stage players can get items. Also, criteria for unlocking the stage must be met to play.


CHARACTERS



Oshtor (Haku)


Oshtor (Haku)

Once an easygoing misfit, Haku now wears Oshtor’s Akuruka—disguising himself as the famed Imperial Guard of the Right and deceiving his friends to carry out Oshtor’s last wishes. Using Oshtor’s connections and prestige and his own tactical acumen, Haku aims to retake the throne for Princess Anju.


Nekone


Nekone

Oshtor’s younger sister. Despite her youth, she’s an intelligent, responsible young lady. She’s a child prodigy, and loves to study ancient history. Her support and loyalty lies with Haku, and she is devoted to carrying out her fallen brother’s will. Yet a creeping guilt in the back of her mind keeps her from moving on, reminding her: she is responsible for Oshtor’s death.


Rulutieh


Rulutieh

Princess of Kujyuri, and daughter of its ruler, Ozen. Youngest of fifteen siblings. She’s graceful and soft-spoken, but terribly shy. She has incredible culinary skill, and helps tend to Anju’s needs. The pain of losing Haku and the struggles of her friends are helping her find inner strength and independence.


Atuy


Atuy

Princess of Shyahoro, and daughter of its ruler, Soyankekur. Cheerful and fearless, she speaks with a distinct provincial accent. She thrills in war, and is vital to Ennakamuy’s military power, but she can go berserk if left to her own devices. Her pet jellyfish(?), Kurarin, is always with her.


Fumirul


Fumirul

A gentle lady of Tuskur, known for her grace and patience. Always by Kuon’s side, she acts like an understanding older sister to her. Her stunning beauty tends to leave chaos in her wake, which leads to trouble for Kuon.


Anju


Anju

Yamato's young princess. Well-spoken, indulgent, and carefree. Her life as an imperial heiress often made her seem oblivious and inconsiderate of others, but she slowly began maturing alongside Haku and his friends... until tragic deaths and political strife threw her life into chaos.


Nosuri


Nosuri

A straightforward and earnest master of the bow and arrow. She once led the roguish outlaws known as the Nosuri Thieves, but she’s now pledged to Haku’s cause. Her younger brother, Ougi, is always at her side.


Ougi


Ougi

Nosuri’s younger brother and accomplice. He’s polite, sharp, and unnervingly observant, with an incredible knack for reading people and situations. As per Oshtor’s orders, he remained in the Imperial Capital with Kiwru to help the others escape.


Uruuru | Saraana


Uruuru | Saraana

Twin attendants Haku inherited from the Mikado. They are near-identical, marked apart by their skin tone and their natures—Uruuru being pale and laconic, and Saraana being tanned and polite. They swore undying loyalty to Haku, though the sheer force of their devotion often leads to uncomfortable situations. In battle, they wield potent magecraft.


Munechika


Munechika

One of Yamato’s Eight Pillar Generals, known as the Guardian. She’s well-versed in defensive tactics, and used the power of her Akuruturuka to protect the land. She also acted as Anju’s governess in peacetime. When Yamato withdrew from their campaign against Tuskur, she stayed behind to secure her allies’ escape.


Itak


Itak

The prince of Nakoku, neighbor nation to Shyahoro. He is Soyankekur’s nephew, and Atuy’s cousin. Though young, he is passionate and sincere, and has earned the trust of his subjects. Unbeknownst to Atuy, their mothers have arranged for the two to be married...


Kuon


Kuon

The skilled young apothecary of Tuskur who saved Haku, gave him his name, and traveled at his side. Bold and cunning in equal measure. Her travels with Haku took her to the Imperial Capital, and she worked alongside him as one of Oshtor's agents. When Yamato went to war against Tuskur, she chose her friends over her homeland, but upon hearing of Haku’s “death,” she left the group behind—her mind and heart broken by the pain.


Jachdwalt


Jachdwalt

A skilled swordsman known as the Mirage Blade, and a free-spirited wanderer who dotes on his adopted daughter, Shinonon. He was briefly an enemy in the war against Uzurusha, but he eventually joined Haku’s team. His swift swordplay makes him a valuable ally.


Shinonon


Shinonon

Adopted daughter of Jachdwalt. She’s young and energetic, and talks with oddly masculine speech. She was taken hostage in the war against Uzurusha, but she was saved thanks to Haku’s plan, and she now travels alongside her father. She seems to have taken a shine to Kiwru.


Kiwru


Kiwru

The young prince of Ennakamuy, loved by his people. Shares an oath of sworn brotherhood with Oshtor. Though timid and naive, he is slowly maturing through his efforts in war. After saving Anju, he remained in the Imperial Capital with Ougi, by Oshtor’s request.


Yashmah


Yashmah

The eldest son of Ozen, owlo of Kujyuri. As the second-born of his siblings, he is older than Rulutieh, but younger than Shis. He is a polite young man, and he has an aura of comfort about him, but he is no match for his older sister.


Ozen


Ozen

Owlo of Kujyuri, one of the Eight Pillar Generals, and Rulutieh's father. He was appointed for his accomplishments in restoring natural life and agriculture to wastelands and expanding the nation, earning him the title "Ozen the Harvester." Including Rulutieh, he has fifteen children in total. He spoils all his daughters, but he dotes on Rulutieh the most.


Shis


Shis

Firstborn princess of Kujyuri, and Rulutieh’s older sister. Strong-willed and regal, she left her home for the sake of a political marriage, but returned after her suitor was found wanting. She loves Rulutieh, and will do anything to protect her—sometimes to the point of stifling her.


Torikori


Torikori

The mother of Oshtor and Nekone, she lives by herself on the outskirts of Ennakamuy. After her husband died, she raised Oshtor and Nekone as a single mother. Kind and gentle, she is a loving parent, but she has a frail constitution, and her eyes have gotten worse over the years. As a result, she lives a fairly quiet life in her home.


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