Use your party of up to five members in turn-based command battles. The battle system emphasizes tempo and allows you to speed up battles up to 4x. You can change your equipment, party size, and formation in the menu. Battles break out when you come in contact with roaming monsters in this Symbol Encounter system.
When using Arts during battle, there’s a chance that your characters will Awaken, which causes their selected Art to level up or allows them to learn a completely new Art.
Characters Awaken at a certain probability, resulting in a “Level Up” for an Art or “Learned New Art.”
The selected Art will level up and increase in power. Sigil and Sorcery spells may also level up sometimes.
You will learn a new Art. When you face stronger foes, it gets easier for you to learn new Arts.
Repel enemy attacks with this evasive move.
Jump toward an enemy while spinning to slice down enemies within a circular range.
Ready your axe and charge toward an enemy, leaving afterimages of yourself, with this three-step attack.
Charge toward enemies as you spin your spear with this linear path attack.
Eight consecutive high-speed strikes, beating up a single enemy with wild abandon.
A hunting-style attack. Effective against enemies within the Beast family.
A countermove that matches an enemies attack and inflicts Stun.
Charge up your power and perform a mighty blow. It's very difficult to hit a moving enemy with this skill, but its destructive power is unmatched.
When you equip a weapon that is an "Etheract" on a character, they will be able to use the "Sigils" that they have learned.
You can tell a weapon is an Etheract if its icon has a yellow plus sign in the top right corner.
If you have an Etheract equipped, any Sigils you've learned will be displayed in the battle commands.
Activate a spell using the emblem engraved on the Etheract.
NPCs that sell Sigils will display a Sigil icon as you approach them.
You can learn Sigils by choosing a spell to purchase and a character to learn it.
Slightly heal an ally's HP.
Attack an enemy.
Enhance an ally's Cold Resistance.
Create a barrier that puts any enemies within a circular range to sleep.
Only Daemons, Beastfolk, and monsters are able to use “Sorcery.” Humans generally can’t control it, since being able to use Sorcery is an innate trait.
You can purchase Sorcery spells from Beastfolk. NPCs that sell Sorcery spells will display a Sorcery icon as you approach them.
You can learn Sorcery by choosing a spell to purchase and a character to learn it.
Attack an enemy by lighting them on fire.
Create an ice shark that travels through the ground in a linear path to attack enemies.
Use Sorcery to increase all of your defenses.
Create and equip a "Grimoire Sword" using Sorcery. You can use it on your next turn, and it disappears when the battle ends.
Use strategy in battle by placing player characters in Lines and assigning them Positions. The Formation differs, based on the number of members in your party. It can be changed at the beginning of each turn.
Player characters stand in Lines during battle. There are three types: “Front,” “Middle,” and “Rear.” Enemies are placed in Lines as well. Their placement compared to your characters affects the damage of attacks.
Positions are the roles that player characters take during battle.
These are the three different types of Positions, and each Position has different effects.
When you come in contact with an enemy while there are multiple enemy symbols nearby, a Battle Chain will occur. After winning the first battle in a Battle Chain, you'll enter a series of battles based on the number of nearby enemy symbols.
During battle, the characters’ determination increases depending on their actions, resulting in a state called Ignition. During Ignition, they’ll be able to use an ultimate attack called Final Strike by sacrificing their equipped weapon.
During battle, you’ll reach an Ignition state if the gauge in the bottom screen fills up when receiving enemy damage, attacking an enemy, or an ally gets knocked out.
The gauge fills up in real time during battle.
You enter Ignition when the gauge reaches the max limit.
By learning specific Talents, you can upgrade to “2nd Ignition.” During 2nd Ignition, your Arts and Spells will increase in power. You'll be more likely to Awaken, but your SP consumption will also increase.
Reaching “3rd Ignition” also seems possible, but the way to achieve it is still unknown.
The Final Strikes differ, depending on the weapon you have equipped.
Slash an enemy, forming a cross, with all your might.
Pour your heart and soul as you strike your greatsword, scattering fragments that slash an enemy from all directions.
Focus all your might into your axe and smash an enemy with a single blow.
Pour your heart and soul into your spear, gripping it with both hands to stab an enemy.
Slam your staff to the ground, breaking the gem at the tip to release its power. Replenishes HP of all allies.
Shoot an arrow imbued with the spirit of the ancient hunting god Reshef, breaking the bowstring, to accurately strike a target.
Pour your heart and soul into your shield to attack an enemy.
Attack all enemies with three consecutive shots that surpass its pressure limit.
As you progress through the story and fulfill special conditions, you’ll be able to activate a support move called “Reinforce.” This requires your character to use a Final Strike while there are other characters who share the same Position. Reinforce allows you to deliver a series of powerful attacks to the enemy. The power of the Final Strike increases, depending on how many support characters are used for Reinforce.
(The support attacks of other characters in Reinforce won’t count as their turn.)
Select Final Strike during Ignition.
Characters that can provide support in Reinforce are displayed when choosing the target.
By choosing a Formation where all members use the same Position, you can increase the number of support characters for Reinforce.
Reinforce occurs once a character’s Final Strike is activated.
The characters providing support in Reinforce then attack in order.
The longer the series of attacks, the greater the number of hits.
Using more characters to support Reinforce will increase the power of the Final Strike.
A support attack of up to four people occurs.
Once the support characters finish their attacks, the Final Strike is delivered along with the Reinforce, resulting in a tremendously powerful attack.