Dungeon
Mapmaking
Draw Your Own Map
The Yggdrasil Labyrinth is vast, complex, and filled with countless traps and puzzles. Draw with the stylus to make your map as you go, creating your one and only lifeline to overcoming the great tree's many challenges.
Automap Also Available
Automap is available to save time and streamline the mapmaking process. This setting can be set to ON, OFF, or FULL whenever you please. Choose the setting that fits your playstyle.
Puzzles and Events
Collecting Items
Scattered across the labyrinth are various spots where you can gather materials, mine ores, catch fish, or forage for ingredients. The foodstuffs you collect can then be cooked at numerous campfires throughout the dungeon.
Adventure Episodes
As you explore, you'll experience mini events that grant experience points, depending on the choices you make. Each Adventure Episode has a title and summary to further enhance immersion in the story.
Friends in High Places
During your adventure, you will meet two experienced explorers called Lili the Necromancer and Solor the Harbinger. They'll help your guild from time to time, but they seem to have their own reasons for challenging the labyrinth...
Monsters and FOEs
Monsters
The Yggdrasil Labyrinth is home to monsters of all shapes and sizes, lurking around every corner to attack unsuspecting adventurers. Shin Nagasawa, a veteran designer in the Etrian Odyssey series, oversaw the creation of an entire bestiary full of deadly creatures, both great and small.
FOE: Formido Oppugnatura Exsequens
FOEs are especially dangerous monsters that make life difficult for countless adventurers in the labyrinth. Because they are visible out of combat, rookie explorers can track their movements on the field to avoid a losing battle. Of course, those who are brave and strong enough to face an FOE are guaranteed a suitably epic reward.
Battle System
Formation
Commands
Battles are won by issuing commands during the game's turn-based combat. There are seven basic commands: Attack, Skills, Defend, Items, Move, Union, and Escape. The orders you give to your guild members on their turns will ultimately spell the difference between life and death.